Uses of Package
org.progettoedids.labyrinth
Packages that use org.progettoedids.labyrinth
Package
Description
A package that holds the base Entity class, the subtypes of Entity and interfaces related to the Entity(ies).
A package that holds the base Item class, the subtypes of Item and interfaces related to the Item(s).
A package for the abstract Food subtype of Item and its concrete final subclasses.
A package for the abstract Human subtype of NPC and its concrete final subclasses.
A package for the abstract Monster subtype of NPC and its concrete final subclasses.
This package holds the Labyrinth class and its loaders.
A package that holds the LabyrinthLoader interface and its implementing classes.
A package that holds classes with simple factory methods.
A package that holds the base Room class and its subtypes.
A package that holds the base UserCommand class and its subtypes.
This package holds miscellaneous general-purpose utilities to use by other classes.
A package for the SaveStringReader and SaveStringProducer interfaces and implementing classes.
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Classes in org.progettoedids.labyrinth used by org.progettoedidsClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.entitiesClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.entities.itemsClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.entities.items.foodClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.entities.npcs.humansClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.entities.npcs.monstersClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.labyrinthClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.It's the class responsible for Building a fully configured Labyrinth in a valid state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.labyrinth.loadersClassDescriptionIt's the class responsible for Building a fully configured Labyrinth in a valid state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.repositoriesClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.It's the class responsible for Building a fully configured Labyrinth in a valid state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.roomsClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.usercommandsClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.utilClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.
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Classes in org.progettoedids.labyrinth used by org.progettoedids.util.savestringsClassDescriptionThe Labyrinth class holds the state of the game's environment and supplies handy methods to access and make changes to the various components that make up the state.