Uses of Class
org.progettoedids.entities.items.Item
Packages that use Item
Package
Description
A package that holds the base Item class, the subtypes of Item and interfaces related to the Item(s).
A package for the abstract Food subtype of Item and its concrete final subclasses.
A package for the abstract Weapon subtype of Item and its concrete final subclasses.
A package for the abstract Human subtype of NPC and its concrete final subclasses.
A package that holds classes with simple factory methods.
This package holds miscellaneous general-purpose utilities to use by other classes.
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Uses of Item in org.progettoedids.entities.items
Subclasses of Item in org.progettoedids.entities.items -
Uses of Item in org.progettoedids.entities.items.food
Subclasses of Item in org.progettoedids.entities.items.food -
Uses of Item in org.progettoedids.entities.items.weapons
Subclasses of Item in org.progettoedids.entities.items.weaponsModifier and TypeClassDescriptionclassclassclassclassA Weapon is an instance of an Item additionally characterized by the damage the Weapon can deal and its usability level which represents the maximum amount of times the Weapon can be used. -
Uses of Item in org.progettoedids.entities.npcs.humans
Fields in org.progettoedids.entities.npcs.humans declared as ItemConstructors in org.progettoedids.entities.npcs.humans with parameters of type Item -
Uses of Item in org.progettoedids.repositories
Methods in org.progettoedids.repositories that return Item -
Uses of Item in org.progettoedids.util
Methods in org.progettoedids.util that return ItemModifier and TypeMethodDescriptionReturns the Item matching the specified UUIDInventory.getItemByName(String itemName) Item[]Inventory.getItems()Returns an array of Item(s) held in the Inventory<T> Item[]Inventory.removeItem(UUID itemUUID) Removes an Item from the InventoryMethods in org.progettoedids.util with parameters of type ItemModifier and TypeMethodDescriptionvoidAdds the specified Item to the Inventory, if its addition doesn't exceed maximum capacity.booleanChecks whether it's possible to add an Item based on the current weight held in the Inventory and the weight of the Item specified.